
New people starting out in any community are likely to find themselves flooded with new terms, acronyms, and ‘in-phrases’ that make little or no sense to outsiders, and Warhammer Underworlds is no exception. In order to help onboard new players a little more smoothly, Shoobie, the moderator of the Vassal Discord, has asked me to put together a Lexicon of sorts. I won’t include rules information that can be found in the glossary of the online rulebook, and will just stick to the jargon words and lingo that people might use to talk shop. Hopefully this can help a few of you get your bearings in this online community, figure out what somebody is trying to discuss, and get comfortable with the scene easier and earlier! What follows is an alphabetized lost of common terms, phrases, and acronyms used by WHU people online. Some acronyms can mean multiple things, so look for context clues.

Phrase – Description
Aggro – A playstyle that focuses on making successful attacks to take enemy fighters out of action, usually preferring to do so in enemy territory (where it may be called invasion or invading aggro) – also known as Strike in Embergard.
AM – The Arena Mortis game mode
BA – Blazing Assault Rivals Deck (Strike)
BB – Blackpowder’s Buccaneers Warband (Mastery)
BB – Brethren of the Bolt Warband (Mastery)
Beatdown – The player or warband who has the greater incentive to force engagement between the two forces, as they have less passive scoring ability and will lose the game if interaction does not occur.
BM – BattleMallet Podcast and Blog
BoB/BotB – Brethren of the Bolt Warband (Mastery)
Brick/Bricked – when a card is no longer possible to play, or a hand/card cannot score as the result of some event. “When my leader was taken out of action, half of my Upgrades were bricked and I couldn’t score most of my Objectives”
CC – Crimson Court Warband (Flex)
CC – Countdown to Cataclysm Rivals Deck (Mastery)
Ceiling – The maximum possible, generally referring to glory points. Either the maximum glory a deck could achieve, or the maximum glory a deck could achieve in a passive playstyle with no interaction or successful dice rolls
Charged Out – A board state wherein every surviving fighter from a warband has a charge token. This means that charged fighters can be chosen to activate again, when normally a charged fighter cannot.
Chip Damage – A one-damage attack, often at range, to whittle a fighter’s health pool down. Similar to Ping, but usually an attack rather than a power card.
Control – A playstyle that primarily focuses on preventing the opposing warband from accomplishing their goals and scoring their objective cards
Counterpunch – A playstyle that is often a sub-version of Flex, wherein the player attempts to take enemy fighters out of action, but usually in their own territory by allowing the other player to come to them
CR – Cyreni’s Razors Warband (Flex)
Crit – A critical success and/or the ! symbol on a die
CtC/C2C – Countdown to Cataclysm Rivals Deck
Distraction – An effect or card that lets a player push enemy fighters
Dive/Divebomb – The act of aggressively charging and attacking a single target, usually the enemy leader, usually deep in enemy territory
DKK – Da Kunnin’ Krew Warband (Flex)
DP – The Dread Pageant Warband (Flex)
DSL – Daggok’s Stab-Ladz Warband (Mastery)
EP – Ephilim’s Pandaemonium Warband (Mastery)
ES – Emberstone Sentinels Rivals Deck (Take and Hold)
EW – The Emberwatch Warband (Flex)
Flex – A playstyle that is a hybrid between multiple styles (usually Strike and Take & Hold), where the warband or deck is capable of scoring both my standing on feature tokens/holding treasure or by taking enemy fighters out of action
FS – The Farstriders Warband (Flex)
GD – Gorechosen of Dromm Warband (Strike)
GG – Grandfather’s Gardeners Warband (Mastery)
GL – Grinkrak’s Looncourt Warband (Flex)
GMG – The Glass-Mad Gargant game mode
GoD – Gorechosen of Dromm Warband (Strike)
GW – Game Workshop, the parent company for Warhammer and the Underworlds franchise
GW – The Grymwatch Warband (Take and Hold)
HC – The Headsmen’s Curse Warband (Strike)
HH – Hexbane’s Hunters Warband (Strike)
Hold Objective/Hold/HO – A playstyle that focuses on holding objectives and/or occupying feature tokens to score objective cards and gain glory without making attacks. Also known as Take and Hold in Embergard
IC – Ironsoul’s Condemnor’s Warband (Flex)
Jaws/JI/JoI – Jaws of Itzl Warband (Strike)
Kill Surge – An Objective card that rewards glory for taking an enemy fighter out of action, usually with some conditions
KR – Kharga’s Ravagers Warband (Take and Hold)
KR – Kainan’s Reapers Warband (Flex)
Mastery – An archetype for decks and warbands that designates ‘other’ playstyles that may be more challenging but offer higher rewards.
MK – Morgok’s Krushas Warband (Strike)
MM – Mollog’s Mob Warband (Mastery)
MP – Myari’s Purifiers Warband (Flex)
Mulligan – The act of drawing a new hand of cards at the start of the game and shuffling the original set back into your deck, done when the first draw is less ideal than hoped
Nem – The Nemesis Format of deckbuilding
No-Man’s Land – A colloquialism for the rules term “neutral territory”
NPE – “Negative Player Experience” – a term that relates to cards, warbands, or situations wherein one of the players (typically the opponent when hit with a certain card) has a bad feeling and can sour the mood of a game. Try to avoid these outside of competitive events or times when you and your opponent both agree to go full ‘sweaty’.
One-Shot – The act of taking an enemy fighter out of action with a single attack by dealing equal to or greater than the total of their wounds characteristic
Package – A set of cards that often shares the same theme or keyword. The more of a given package a player includes in their deck, the more overlapping and interacting effects they will have from those cards.
Passive – Any play or playstyle that does not require interaction with opposing players or models, especially if it minimizes the need to roll dice
Ping – Direct damage, dealt by an action or power card, that cannot be stopped with a defense roll. Similar to Chip/Plink Damage
Plink Damage – A one-damage attack, often at range, to whittle a fighter’s health pool down. Similar to Ping, but usually an attack rather than a power card.
PP/PnP/P&P – Pillage and Plunder Rivals Deck (Flex)
PtG – Path to Glory Podcast and Blog
RF – Reckless Fury Rivals Deck (Strike)
Re-rack – The act of forfeiting a game and resetting the board for the next one, when one player believes they can’t win, in order to save time
Rotation/Rotated – A concept regarding what is and is not currently valid in competitive formats.
Scoop – The act of forfeiting a game and resetting the board for the next one, when one player believes they can’t win, in order to save time
SG – Sepulchral Guard Warband (Take and Hold)
Sidestep – An effect or card that lets a player push their own fighters
SK – The Skinnerkin Warband (Strike)
SS – Spiteclaw’s Swarm Warband (Strike)
Strike – A playstyle centered around slaying fighters and making attacks, collecting bounty, and generally being aggressive
Sweaty – A player who is trying very hard to win and taking every advantage available to them rather than engaging in the positve spirit of the game and having fun. Correlated with Negative Player Experience (NPE) and can in some cases even involve cheating. Don’t be sweaty.
Tabled – When every fighter from a warband is out of action. A player is tabled when they have no fighters left, you have tabled somebody when you have killed all of their fighters.
Take and Hold – a playstyle centered around occupying treasure tokens and scoring Objective cards off of token occupancy
TBQ – Thorns of the Briar Queen Warband (Take and Hold)
TD/TFD/3xD/3D – Thricefold Discord Warband (Mastery)
Tech – Cards or a set of cards that taken together allow for certain things to happen. An example is “Draw tech” that would allow the player to draw additional power cards
TF – The Farstriders Warband (Flex)
THC – The Headsmen’s Curse Warband (Strike)
Tilted/Tilting/On Tilt – an upset mood/state of mind related to poor luck or ‘bad dice’. Some people may struggle psychologically when a game gets out of hand, and this affects their performance and ability to win amidst adversity. Recognizing this state in yourself (or the tendency to tilt) is key to re-centering yourself
TP – Thundrik’s Profiteers Warband (Mastery)
UU – Underworlds Underground Podcast
UW – (Warhammer) Underworlds, the greatest game a person can play
Voltron – The act of placing multiple upgrades on a single fighter in order to make then disproportionately effective and/or durable
Whiff – When a player rolls no successes on any dice in a given roll
WHU – Warhammer Underworlds (this excellent game!)
WR/WnR/W&R – Wrack and Ruin Rivals Deck (Mastery)
WtH – What the Hex Podcast and Blog
YG – Ylthari’s Guardians Warband (Strike)
ZG – Zarbag’s Gitz Warband (Take and Hold)
ZG – Zondara’s Gravebreakers Warband (Mastery)
ZT – Zikkit’s Tunnelpack Warband (Flex)

I’ll do my best to update this as new phrases and acronyms pop up. Feel free to reach out to me to get more items added, or to provide a better explanation of a given term. Until then, get out there and spend some glory!



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