Six Months in, how are we feeling about the Second Edition rule changes?


2 responses to “Six Months in, how are we feeling about the Second Edition rule changes?”
  1. Athena Kipen Avatar
    Athena Kipen

    I think basically all the core rules changes are great. The cleaning up of surges, amazing. Crit rules, incredible. Focus, it is the perfect draw ability for this game.

    The loss of faction decks has been devastating. It’s killed off the vast majority of invested players in our community. And it’s made learning the game for brand new players harder. Warbands needed their faction decks to guide the player on how to play their warband. It also leaves them guessing which rivals deck to use which often results in 2-5 cards that are completely unusable for their first games which is a massive feel bad. Of the two new players we gained from 2e (compared to the about 10 we lost) both have had major problems directly resulting from the lack of faction decks.

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  2. KRATOSHARK Avatar
    KRATOSHARK

    nice article, just one thing to highlight in order to keep the game on tier leves…please, review and balance those things are needed to be (i.e. rivals decks, warbands, warscrolls, and the like).. but avoid any forbidden sticker to regulate the game, just adjust/amend the text through a new edittion free on the community Web.

    Furthermore, some rivals decks (i.e. the last one, Realmstone Riders deck) are focussed for rivals playing Mode.. and its something annoying when you are trying to make things different from the competitive point of view, Nemesis. Please, take care of the rivals decks balance.

    Others changes were cool, and many communities have grown in terms of players and tournaments/events.. so seems that many things are walking in a good direction.

    Kind regards

    Kratoshark

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