The Champion’s Guide to Da Kunnin’ Krew by Davy


3 responses to “The Champion’s Guide to Da Kunnin’ Krew by Davy”
  1. Can I Use This Old Warband? A Beginner’s Guide to the Harrowdeep Season – Spent Glory Avatar

    […] Da Kunnin Krew is a five model warband that is a ton of fun to play and has an very high skill ceiling – once you figure them out you can do quite well in most of your games. The inspire mechanic is one straightforward – a fighter inspires if they succeed on a supported attack, or supported a friendly fighter’s successful attack while adjacent to the target. Making attacks with supports is a piece of cake with this warband, and you’ll have even more accuracy boons when you consider the three grots in the warband have the ‘Pain the in Knee’ ability, wherein they count as surrounding rather than flanking if a big boy is attacking. They play very well as a counterpunch/ flex warband. These guys can hit early and hit often if you make the enemy come to you. A Champion’s Guide to their best uses is here […]

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  2. Salvaging the Worst Possible Pairing: ES/RS – Spent Glory Avatar

    […] inspire, then set out to follow the plan. I was a little nervous because this was very similar to Davy’s NOVA winning list, but I also luckily drew into Venting Strike and Knife to the Heart so I could remove Rage tokens […]

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  3. DESTRUCTION – Toutes les bandes (avec warscroll) jouables à Warhammer Underworlds – edf-underworlds Avatar

    […] Bientot en Francais, Spent Glory – Guide de Champion (Anglais), Path to Glory […]

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