Let’s turn our jealous gazes to the Thricefold Discord, an Elite Mastery Warband whose first warscroll in the Embergard launch’s digital downloads was saucy enough to win the World Championships of Warhammer (while played, well, Masterfully by Daniele Gorini). They took a few nerfs in the rules updates and FAQ as a result, and now are released fresh again in the Grand Alliance boxes for Spitewood. What’s changed, and are they still a top meta threat? Let’s find out.
So that you’re aware, this warband received some rules updates in the February 2026 Errata. I’ll comment briefly on the changes later in the article.

Thank you to Games Workshop for providing the page with an advance copy of this product for review and content creation.
Click here to see a Master List of all warbands in the game
Thricefold Discord: Lore
What a Trio. The Thricefold are a set of squabbling Slaanesh daemons who hate each other so, so much. They constantly bicker and infight to the point that their boss, Syll’Esske, sent them to the Deathgorge to collect 666 souls and work together as punishment. Even though she knew it would never work, at least it could get her some quiet and rid her of the annoyance. Unfortunately, now we in the Underworlds have to deal with them.

Vexmor the Excessively Indolent is the warband’s leader, a big lazy slob who would really rather you came to him so he could poke you without having to like, move or anything. If you get within his range though you’d better look out since he stabs really hard with that glaive. He hates Vashtiss the most since she relies on magic and he sees her as even lazier than he is.
Vashtiss the Coiled is their principal sorceress and loves to torment her foes with jealousy and delusions of grandeur that she revels in dashing. She hates Lascivyr the most, because they think they’re more important than they are and is a ‘vainglorious blowhard’.
Lascivyr the Bladed Blessing knows how to make an entrance and pick a killer name, though. This assassin’s favorite thing is carving people up in new and interesting ways, especially if they get to savor the agony first. Why rush through the creative process, you know? They hate Vexmor the most since he’s obviously planning to take more than his share of the credit and the cur never actually DOES anything, or so Lascivyr would have you believe.

Thricefold Discord: Warscroll

Inspire

Flavorful as always, if one of your fighters rolls a complete whiff, you can pick another to inspire since they love to laugh at their “friend’s” misfortune. I like mechanics that give you something good when you get something bad, and this warband epitomizes this in many ways. Slaanesh also likes to laugh at you, the player, so you’ll be double sad when you roll only one success, fail anyway, and can’t inspire.
Temptations of Slaanesh

I’m actually going to go out of order for this warscroll and do the right side first, since we will need to understand Temptation Dice to get a sense for the scroll as a whole, what it means to spend them for the other abilities, and because it’s incredibly interesting.
Slaanesh’s favorite number is 6, so every round you get 6 of these. You can use them once per turn after your opponent attacks, if at least one of the dice rolled landed on an unsuccessful result. We’ll see later, but you can also spend one of these on three different abilities once per game each, so if you did this every activation and went ‘to excess‘ by popping all three abilities you would have spent 7. So you do have to restrain yourself a tiny bit. Sorry Vexmor!

Every time your opponent attacks you, you have the opportunity to Tempt… them by offering them one of your Temptation dice. They then have to make a decision: do they Accept, and use the dice you offer them to get a free non-critical success? If so, you get to DAMAGE that fighter after the attack resolves. You CAN kill the attacker with this.
You opponent might be perfectly satisfied with their attack result and not want to eat damage. Maybe they rolled no successes and don’t think that a single success will even be enough to help out, and/or really want to avoid taking damage. If so, they can choose to Reject the dice you Tempted them with.
If they do not give into temptation, you immediately push a friendly fighter (not the one being attacked) 1 hex. This allows you to get into position for scoring cards or attacking again, getting out of danger, etc. Lots of goodies.

This ability is DRIPPING with potential and I love the flavorful mechanic. You can use this effectively any time somebody attacks you, and then their player has to make a hard choice. Do I eat a damage, or do I allow you to push a fighter?
Now, don’t go overboard on offering temptations. There are going to be some circumstances where they hit an attack they otherwise would not have because you gave them the extra success they needed. Is a push worth it to take however many damage the attack dishes out? Maybe, maybe not. But certainly not every time.
I project this ability will be underutilized by some new players out of fear, and overused by some new players out of thrill-seeking. Slaanesh supports both behaviors, but the players who come to master this warband will walk a fine balance and learn when it’s right to offer a dice. I actually expect this warband’s win rate to be pretty low, yet also expect to see them podium a fair amount, as player skill is going to matter even more than usual for Thricefold.
There are three other ‘once per game’ ways you can spend these dice. let’s look at them below.
Irresistible Feast

Drop a temptation die and ping any enemy fighter with no range restriction. Huge power level on this one! You put people into kill range from one of your attacks, and/or you make them think twice about risking a fighter in a subsequent activation. Tons of objectives score off of fighters who are damaged/taking damage – you can make this happen anywhere on the board. Best case, you get them to vulnerable with this, and then offer them temptations that would kill them.
You will play this ability every game, and honestly, probably in the first round unless there’s a special card you’re trying to score with it that you haven’t drawn yet.

Sublime Senses

Put a fighter on guard once a game during the power step for the cost of a temptation dice. You’ll have plenty, as we covered before, so really this is like any other once per game ability. That said, going on guard isn’t that fancy (it will also keep you from inspiring your frenemies as often). Sometimes you really need a fighter to survive, or to hold a given position, and so it’s fine, but nothing exciting in reality.
Pavane of Slaanesh

Pick a fighter on your team and turn off the enemy’s cleave and ensnare against them. A defense bonus like the one above, though this one is potentially much better, and potentially useless. Guard lasts all round and prevents driveback. This is for one fighter, for one turn, and your opponent might not have cleave or ensnare. They also might have another runemark they can switch to instead like Grievous, and that’s the one you’d really like to turn off.

Oh yeah? Well I’m not inspired anyway, so your ability is worthless! Like yourself!
Thricefold Discord: Fighter Cards
Vexmor the Excessively Indolent

Good ole Vexmor, with his one dice attack. Great for inspiring your friends. Being range 2 and 2 damage is nice, so any rerolls and especially cleave/ensnare/+dice will be good for this fighter all game long. In terms of changes to his stats, He does go to 2 shields inspired so he’s no easy prey, and perhaps even harder to kill than last time.
His prior rendition was something really strong with the ability to get grievous when he has no charge token, but that’s gone. Honestly, without the old Indolent ability, Vexmor is significantly less scary even when inspired. Better hope those Temptation pushes/pings do good work for you! He probably would benefit from Duelist as much as ever, but this is a serious downgrade in fighter card potency.

Vashtiss the Coiled

Vashtiss now clocks in with the exact same profile she had in the first iteration of the warband EXCEPT she goes up to 5 health! The loss of Evasive from the warscroll hurts here, as she will not be able to reduce damage, but otherwise should fill effectively the same niche – charge somewhere with a ranged attack, and ideally miss so you inspire somebody else. She’s your least valuable inspire in most cases, though 4 range can be nice and 2 dodge is solid.

Lascivyr, the Bladed Blessing

Multiple changes to fighter stats on this one, though! First, the bad: We have dropped to 4 move, so you can no longer missile strike anybody you want. You also can’t auto-ping after an attack like the old warscroll allowed you. Now, the good: we have gained Crit Grievous when inspired on top of jumping to five health like Vashtiss did. Again, it’s a bummer to lose Evasive, but always having 5 health may be better than sometimes reducing damage once. It’s more consistent and you can plan around it much better.
Lascivyr firmly has the mantle as the warband’s top striker now, with the highest accuracy and the highest potential damage. In most games, you’re going to inspire them first – both to get to that 2 dodge for survival and to potentiate a real accurate attack doing ~2.5 damage per hit.

Potential Pairings

Their last version preferred Blazing Assault and Countdown to Cataclysm the most. It’s possible that they still do, but some other options can come up for you:
Excessive ping potential along with many push chances makes Wrack and Ruin a compelling option. You’ll deal lots of damage to activate cards, and you’ll be able to push all day to score the positional objectives. That, and you’ll be offering your opponent yet more bad choices and make their mental burden even greater, which is delicious.
All fighters going to 5 health and the ability to ping several times means Edge of the Knife is actually an option for you should you want to play the elite aggro game.
Raging Slayers could be fun since you aren’t nearly as afraid of the auto-driveback as other teams as you may be able to push back in with an accepted temptation, and have multiple ranges attacks. Additionally, in a pinch, you could reroll an attack dice with Enrage to make it miss and inspire somebody – an abnormal option that these guys have
The multipush and defense options actually mean there’s a world where these guys succeed with Deadly Synergy since they can get together, get back together, and stay together surprisingly well for a 3 fighter team. On top of that, there are two range 2 melee choices here to score objectives with, and you get to laugh about these fellow being such ‘great teammates’.
Wrap

Lascivyr here is apparently no longer the ping machine they once were. Vermor also isn’t the damage 3 threat he once was. Losing access to their old warscroll abilities, each of which was very good in their own right, definitely hurts. This warband no longer has damage reduction – now they actually make their opponents more accurate with temptation dice. They no longer have control over their double push – though they might get more pushes per game. Lascivyr doesn’t spit out guaranteed pings after attacks, but you might get several more throughout the Temptation process. (You also have one infinite range undeniable ping). You can’t remove an opponent’s upgrades anymore – their most flavorful and finesse skill – and instead get some mild defense tech.
In the end, did their power level change dramatically? It’s really hard to say. They were super good before, and this probably is a drop-off, but there’s no way to evaluate in a vacuum how far. Temptations has the potential to do very little to benefit you, or it could be one of the most powerful effects in the game – all depending on how you use it and how your opponent reacts. We need months of live data to know for sure. If I had to guess, as I explained earlier, I think this warband will actually lose more games than they win, but select skilled and practiced players will probably do extremely well with them.
The biggest thing is that their fighter stats don’t innately terrify anymore, and that’s probably a good thing. I’d estimate they end up in the middle of the pack, with a few highly skilled players taking them to some significant heights. They are, after all, a Mastery warband.
And I anticipate the Temptations to induce agony in both players, which is so on-brand. Bravo.

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Thanks again to Games Workshop for providing me with this product so that I can produce this review content.


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