Custom Rules: Underworlds Unlimited Narrative Campaign System by Glenn Dean


4 responses to “Custom Rules: Underworlds Unlimited Narrative Campaign System by Glenn Dean”
  1. Sebastian Hetman Avatar
    Sebastian Hetman

    Thank you for putting this together and advertising Glenn’s work. Will dig into it over the weekend.

    We normally enhance our games of underworlds by lighthearted roleplay to fit the deck and the warbands, which sometimes leads to surprisingly good story arcs and plot twists over the course of a game, but that’s more flavor than real storytelling or campaign play.

    I was recently thinking how a game like Underworlds could really benefit from some kind of campaign or leveling system like you have in Too Many Bones, or Arkham Horror LCG. It’s sure a niche to be explored. (Or being able to pitch your warband against some of the age of sigmar baddies like in a dungeon crawler…)

    Looking forward to see what Glenn has came up with.

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  2. Greg Avatar
    Greg

    Dear Glenn,

    I hope this message finds you well. I wanted to take a moment to personally thank you for your work on Underworlds Unlimited. The depth, structure, and clarity of the campaign system are genuinely impressive. It’s clear a great deal of thought and care went into building something that not only functions mechanically, but also captures the narrative spirit of Warhammer Underworlds.

    As someone who enjoys blending storytelling with gameplay, I’ve found your system to be both inspiring and incredibly usable. The framework feels comprehensive without being restrictive — a rare balance — and it’s been a joy to explore and bring to life at the table.

    I’ve recently begun a solo playthrough of Heart of Kurnoth on my YouTube channel, and Episode 1 has just been released. I’ve also designed and printed custom terrain inspired by the campaign setting to enhance the visual storytelling. Your work has been the backbone of the project, and I’ve made sure to credit you and the campaign appropriately.https://www.youtube.com/watch?v=2inpHwjeYho ; https://cults3d.com/en/3d-model/game/fungal-spitewood-hex-terrain

    Thank you again for the time and effort you invested in creating such a robust and engaging experience for the community. It’s made a real impact on my own creative projects.

    Warm regards,
    Gregory

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  3. Web Highlights from February 2026 – Spent Glory Avatar

    […] Realms has started a video series based on Glenn Dean’s narrative campaign rules! Check out “The Heart of Kurnoth Spitewood Campaign Part 1” here and watch a video […]

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  4. Custom Rules: Multiplayer Updates and Community Feedback – Spent Glory Avatar

    […] Previously, Glenn provided us with this awesome rules pack for narrative progression and linked games. […]

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