The long, long awaited return of our tankiest trio has finally come. Join me as we welcome this Elite Mastery Warband with our warmest, most feverish embrace as they set out to let love (and other things bloom) in the fertile loam of the Spitewood.
So that you’re aware, this warband received some rules updates in the February 2026 Errata. I’ll comment briefly on the changes later in the article.

Thank you to Games Workshop for providing the page with an advance copy of this product for review and content creation.
Click here to see a Master List of all warbands in the game
The Wurmspat: Lore
The Wurmspat came out in Beastgrave to every hobbyist’s delight, but quickly the mood soured since their warband deck in first edition was hot garbage. Focused on Cycles, which we would not call Domains, it was pretty undercooked and rancid, though that’s just how the Grandfather would like it. Despite their lack of competitive success through much of first edition, they’ve remained a staple of Underworlds since they so often get painted by Golden Daemon competitors to incredible heights.

Fecula Flyblown is the leader of the warband, who originally got involved when she saw in her cauldron a vision of endless sterility and stagnation if Nagash’s Catophrane Curse were allowed to continue unchecked. She immediately begged her patron God Nurgle to help put a stop to this and get the cycle of decay and regrowth revving again. She gathered up two bulky bodyguards – Ghulgoch the Butcher, a Putrid Blightking equipped with rolls of lard and infectious cleavers, and Sepsimus, Plaguesworn – known for werkin that slug-butt all over the place.

Fecula set about brewing a noxious potion to hopefully attract more followers like flies to her cause, but instead lured in a monstrous wyrmaggot that swallowed her and her homies whole. It then tunneled onward for a long time until it could finally stomach her grossness no longer, where it vomited them into the Beastgrave – thus the moniker Wurmspat.

Anyway, these three are stinky fatsos who are hard to kill and would love to give you a big slimy hug, and we love them for it. You can read more about them in the solid Direchasm Anthology, though their story is among the weaker ones.
The Wurmspat: Warscroll

From the February 2026 Errata:

This change is a pretty substantial reduction in their power level, significant in that they may reduce damage less often, will reduce movement speed by less in their opponents, and be harder to inspire.
Inspire

Something Old, and something New. Something Bilious and something Blue. You can still inspire by spreading filth to 3 enemies as before, but now you can also inspire a specific fighter by slaying one enemy you’ve already hit with a runemarked attack that round, which we’ll get to in a minute. Much more versatile!
I’m not sure the secondary inspire condition is going to crop up tremendously often, but it’s nice to have in a world where you may have a hard time inspiring against cagey elites.
Disgustingly Resilient

The warband’s original calling card returns in their new rendition. When you make a save roll and they manage to hit you anyway, you reduce the damage by 1 if you rolled any shields (unless the opponent uses Cleave).
You have a 1/3 chance to roll a shield on one block, and it only goes up from there. While Jaws of Itzl players know the bad feeling of rolling a shield but getting nothing out of it when your opponent hits their attacks, your feelings with Wurmspat will differ. While you may be bummed they hit anyway, at least some of the time you’ll be reducing the damage taken. With fighters on 5 health inspiring to two shields, there’s a good chance it will take several more attacks to put down a fighter than your opponent is planning for. Taking cards that allow for defensive rerolls with be particularly rude for Wurmspat enjoyers to bring along.

The inherent downside to this is that you won’t be able to rely on a fighter reducing damage – maybe you’ll not roll the shields you need, maybe your opponent has ton of access to cleave. Some games you’ll be immortal, other games you’ll reduce damage rarely if at all and struggle. It will all be ok though, because your opponent will have to over-commit resources since they won’t know either.
And imagine your delight when you have 2 health left and they target you with a 3 damage attack ‘just to be sure’. You roll two defense; a shield and a crit! This DOES stack with Stand Fast, to a minimum of one. That three damage just became 1 damage, your fighter is still alive, and your opponent is in shambles.
Grandfather’s Gifts

Talk about lockdown. When Kamandora’s Blades came out with Slashing I thought that was good, but this is just that much better. When you hit an attack with this runemark, you give the target -1 move for the rest of the round (to a minimum of 1). You do have to choose to use the runemark (instead of cleave, grievous, etc), but if you hit somebody who has somewhere else to be, now that might be out of the question for them. You can frustrate and counterplay with this as well as allow for your other fighters to close in on a limping target. It lasts all round too!
Notably every fighter has this on at least one weapon, so you can use it wherever you feel the need.
Notably it now applies after the attack finishes, you can’t kill somebody with a bile attack and have them be bile-d before they die. This means you won’t inspire as reliably with that method and will have to lean more into the ‘3 fighters damaged’ angle. You can still hit somebody with a bile attack (that they survive) and then slay them later.

Steady Advance

Your team is slow, and even if you do manage to have somebody in range, you’re liable to be charged out at the end of the round with no valid targets. You can push before a charge to get in range, or push later on to get onto tokens, in a specific territory, whatever you need. Having a double sidestep in your pocket ready to use is a huge bonus to any warband, and opens up tons of flexible play lines for them.

Nauseous Revulsion

Sometimes, you really want to avoid getting hit. Your fighter is vulnerable, or holding a token you need to keep. Maybe they loaded up on tons of upgrades and ploys to make this next swing a really big one. Revel in their despair as they’re too grossed out to swing as accurately, likely matching the players’ grossed out face when you declare you’re using this. It’s possible you’ll even cause them to decide it’s better not to make the attack, and that’s just as good as them missing in some cases.

Blades of Putrefaction

Once a game, you can give grievous to anybody for one attack. Occasionally this will be a stinker because you’ll miss the attack, and you don’t get to try it again. However, being able to threaten 3 (or even 4, in the case of Sepsimus Inspired) damage at any time will have your opponent playing guessing games.

Not only can you potentially reduce the damage they plan to give you with their other abilities, this one says there’s a chance you’ll spike your own damage too. If nothing else the psychological edge this might give you in a match as they overthink the math could help you out.
We’re about to check out the fighter cards, but Ghulgoch rolls 3 hammers even uninspired and might be your best fighter to try this with if you need a big hit early game.
The Wurmspat: Fighter Cards
Fecula Flyblown

Her accuracy starting out at 2 hammer range 1 and 3 swords range 3 is actually a little below where you would hope a 3 glory leader to fall, but it’s not flat bad, per se. Once inspired she blessedly goes to 2 shields on defense, gains one attack die on each profile, and can pretty reliably dish out that bile blade lockdown. She also has stagger on her ranged attack in case you want to give Sepsimus that little extra something to put them down.

Ghulgoch the Butcher

He’s gonna hit. He’s gonna bile blade somebody. When he inspires, he’s going to hit some more, since 3 hammers with cleave is great – though you have to choose between that and the bile blade runemark. You love to see those two shields too, so the effective health on this guy is really somewhere between 5-8, as are all his friends.

Sepsimus, Plaguesworn

Sadly, Dr Septic Shock only has Grandfather’s Gifts and the Bile Blade runemark at his range 2 damage 1 profile at first. However, he’s nutso butso when inspired, so finish somebody off with his other attack and enjoy him with Duelist for the rest of the game. He’s a remarkable fighter for 2 bounty and I would give him most of your Upgrades and make sure this guy survives until the inspiration strikes.

Potential Pairings

This one is a little tough to give the best recommendations on. The warscroll double-sidestep lets you do nearly anything you want, though with three slower fighters I would probably opt to avoid anything token related like ES or PP even with the pushes. Countdown to Cataclysm and Wrack and Ruin have pings galore for inspiring your fighters (and wouldn’t Unstoppable on one of your fighters be hilarious when you roll shields?)
You’re planning on spreading the pain anyway, and with Elites who can stand and bang you might do OK with Edge of the Knife, especially if you can count on your Tempered guys sticking around for longer than usual – though a word of caution; you might not temper as fast since you might reduce some 2 damage hits down to 1.

With reasonable Accuracy you could jump for Realmstone Raiders, and since you’re so slow you might do ok with Hunting Grounds since that makes hanging out at home a little simpler.
And if all else fails, there’s always good ole Blazing Assault/Reckless Fury, because not only would is supplement some of their strengths and compensate for some of their weaknesses, it also carries the acronym BARF which is too good to pass up for this warband. (Edit: it aslo ended up being the combo that won the World Championships in 2025…)
Wrap

If you enjoy frustrating your opponent and/or hate removing your own models from the board, the Wurmspat might just be for you. They are also a pretty good choice for beginners considering how straightforward their warscroll is. They’ll stick around for a good time AND a long time, and they’ll look really good while doing so. That push is going to make a lot of things possible for you, and the Spitewood may well be their oyster. Whatever you decide to do with them, I hope you have fun spending your glory!

Be sure to check out Spent Glory’s other review articles here

Thanks again to Games Workshop for providing me with this product so that I can produce this review content.


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