How to Introduce Young or ‘Non-Gamer’ Players


8 responses to “How to Introduce Young or ‘Non-Gamer’ Players”
  1. I’m Ready to Move Beyond Rivals and Try Nemesis – How Do I Build a Deck? – Spent Glory Avatar

    […] you’ve played a couple games of rivals (or walked a new player though the process up to rivals) and now you’re ready to try your hand at the Nemesis format. This opens up new avenues of […]

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  2. Getting the Most Out of a Multiplayer Game Night – Spent Glory Avatar

    […] you have somebody in your life who is open to Underworlds but needs a slower starting pace, I wrote an article about how best to walk them through the nuances in a stepwise way and help ease t…. This works best when you are tutoring them individually though – you potentially could teach […]

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  3. How Do You Build a WHU Community? – Spent Glory Avatar

    […] Host “Learn to Play” eventsThis one can be difficult because there is a chance nobody shows up, so it might be worth your time to bring another player with you or a friend who you’re trying to recruit so at least one game will get played. Talk with the store owner or manager if able to get them to feed you potential players and help promote it. I usually bring two rivals warbands that are “easy to understand” (My recent go-tos have been Xandire’s Truthseekers and The Sons of Velmorn, but use what you have available) and a couple nemesis decks in case they wanted to play a second round and are ready for a step up in complexity. When these go well, it’s one of the best feelings around because you’ve brought in a curious person who often is able to walk over the the register and buy something that day – rewarding you for your efforts and the store for hosting. However, if you are holding these in a store that you don’t have your routine games at, be up front with them that your community largely plays at some other store and make sure they’re ok with that so you don’t come off as poaching customers. Again, a rising tide lifts all ships, but transparency will help engender positive feelings and cooperation out of the host location’s staff. If you are working with younger, inexperienced, or ‘non-gamer’ players, here’s a …. […]

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  4. How Long Should a New Player Stick to Rivals Format? – Spent Glory Avatar

    […] Pros of RivalsThe biggest benefit of the Rivals format is that you have much less to think about before getting rolling – no need to worry about deckbuilding, learning all the possible combinations you could try for, and can just focus on learning the core rules. A new player has so many things to figure out that the Rivals format makes it the most accessible and ‘simple’ way to get started (unless you’re going to use a simplified learning method like my “Kidhammer” approach). […]

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  5. Building Your First Nemesis Deck – Spent Glory Avatar

    […] up some common questions when getting started out. If you’ve played a couple games of Rivals (or walked a new player though the process up to rivals) and now are ready to try your hand at the Nemesis format, this one’s for you. Nemesis opens […]

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  6. The Spent Glory Grand Alliance Listbuilder – An Updated Warscroll Skirmish – Spent Glory Avatar

    […] as holding Treasure tokens as the end of an action phase. I suggested a very similar thing called “Kidhammer” for teaching younger players and non-gamer friends which certainly can be a lot of fun and a fast, casual pick-up game mode. Unfortunately, the White […]

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  7. Introducing New Players by Glenn Dean – Spent Glory Avatar

    […] game with some simplified rules for your first few run-throughs. This is a similar approach to the old “Kidhammer” rules I cooked up years back, updated for Embergard/Spitewood/Second […]

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  8. ‘Avin A Good Time: Ten Pro Tips to Win Every Game – Spent Glory Avatar

    […] written at great length about how to help new players learn, how to be a good opponent, and what to do to be more accommodating and courteous. Today, […]

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